![]() As always in this terrifying universe, death tends to be inevitable. Every time I made a decision, I knew it was a gamble in some way. You will feel your choices, for better or for worse, and they will have an impact you probably didn’t foresee. People always underestimate just how much work goes into a game with branching dialogue, especially one as diverse as The Walking Dead. Aside from a few times where I felt like my choice should have come out a little differently tone-wise, it really is spot on. Really though, the dialogue is well done. I don’t think giving just a few extra seconds to choose your response would be a bad thing. ![]() People have awkward silences, people say umm and think before they speak. Realistically, I’d have paused for even just taken a couple extra seconds to mull the situation over in my head before giving my companion a response. I understand that the developers want to keep a constant and realistic flow to the conversations and scenes, but every so often the character I’d be talking with would add an extra line or two of dialogue just before my timer ran out that really changed how I felt about the entire situation, forcing me to panic because my timer was almost out. Aside from this, I still have a bit of a problem with the time given to make decisions. It’s a minor annoyance but with the hardware available it shouldn’t be an issue. The game seems to hiccough when changing shots and you’d think that this would be fixed on the PS4. My biggest complaint is easily the load times between camera angles. ![]() Sometimes there just isn’t a right answer. I actually liked all of the NPCs this time around and had trouble making decisions because in the end, you just can’t please everyone. I’d like to point out that this is way more fun than at sounds, at least if you enjoy a very well written story and dialogue. The structure is still essentially the same as well: make choices, walk around and look for stuff, make more choices while stuff happens, quick time events. It did feel like there was a bit more action and a little less walking around searching environments, but it’s also been over a year since I played through the first season. Everything just plays out differently this time around and in a good way.Īs for differences or advancements, there wasn’t anything particularly new this time around. I found myself wanting to be honest, but still make the decisions I thought a little girl would make. All of my choices were influenced by this. I have to say that playing as a little girl instead of a grown man makes a huge difference. Things have gone from bad to worse, and she quickly finds herself in need of help. This time around you’re playing as Clementine, the little girl from season one. The second season not only meets the same standards as the first but surpasses them as well.Įven though it wrapped up on PS3 and 360 in August, I’ll try to leave out as many spoilers as possible. I eagerly awaited each episode’s release, and was always left hungry for more. An interactive story filled with quick time events didn’t sound promising, but I was quickly won over after helping Lee escape his first zombie encounter. Admittedly when the game’s first season was released by Telltale, I was interested but didn’t have high hopes. I’m personally a fan of all three forms of media, though the comics remain my favorite iteration. With a video game, a TV show, and a comic book, The Walking Dead has become a rather huge world and has garnered an enormous audience.
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